Verschillen voor "Involute"

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Regel 1: Regel 1:
Involute - or evolvent - curves are used as the shape of teeth of gears. For an introduction to more advanced math, see https://en.wikipedia.org/wiki/Involute. However, this page is more practical.

<<TableOfContents()>>

= What is the involute curve of a circle? =

{{attachment:involute_q_and_d.jpg||width=250}}

{{{Involute: a quick and dirty example}}}

In plain language. A cord is coiled around a cylinder. At the end of the cord is a pencil. The cord is unrolled while the cord is held taut. The pencil draws a curve. This curve is called involute of a circle - you can make involutes based on other shapes too.

{{attachment:involute_basic_0-4pi.svg||width=200}}

{{{Involute curve with x- and y-axis, without base circle.}}}

= Practical use =

The main reason for using gears with involute shapes is that there is no friction between teeth - against common believe. The teeth roll on each other when rotating.

It is the gear application that makes a polar calculation based on radii more useful than a Cartesian calculation based on (x,y) - we are only interested in the first small part that starts from the base circle. On the other hand, a polar approach has its limits, see below.

= Mathematics =

{{attachment:involute_with_base.svg||width=250}}

{{{Involute with base circle}}}

Angles are in radians, 360 degrees equals (2 * pi) radians.

Overall, see illustration:
 * The blue curve is the involute of a circle.
 * Points on that curve have coordinates X3 and Y3.
 * From those points runs a cord A1*R1, tangent to the base circle.
 * The base circle has a radius R1.

{{attachment:involute_math.svg||width=650}}

{{{Mathematics of involute}}}

In detail:
 * The first triangle:
  * Start at point (0,0)
  * Hypotenuse is R1
  * The angle is A1
  * {{{X1 = R1 * cos (A1)}}}
  * {{{Y1 = R1 * sin (A1)}}}
 * The second triangle:
  * Start at the end of R1
  * Hypotenuse is A1*R1
  * A1*R1 is perpendicular to R1
  * Therefore, the angle is again A1
  * {{{X2 = R1 * A1 * sin (A1)}}}
  * {{{Y2 = R1 * A1 * cos (A1)}}}
  * About the length of hypotenuse A1*R1:
   * If A1 goes all the way around from {{{0}}} to {{{2 * pi}}} radians (equals 360 degrees), than the length of the cord changes from {{{0}}} to {{{2 * pi * R1}}}. After all, the circumference of a circle equals {{{2 * pi * R1}}}.
   * The length of the cord is thus equal to the product of angle A1 and radius R1, hence {{{A1 * R1}}}.
 * Cartesian coordinates:
  * Points on the involute curve have Cartesian coordinates (X3,Y3).
  * {{{X3 = X1 + X2 = R1 * cos (A1) + R1 * A1 * sin (A1)}}}
  * {{{Y3 = Y1 - Y2 = R1 * sin (A1) - R1 * A1 * cos (A1)}}}
 * Polar coordinates:
  * Points on the involute curve have polar coordinates (R2,A2).
  * About R2:
   * R1 and A1*R1 are always perpendicular.
   * Radius R2 can be calculated using the Pythagorean theorem.
   * {{{R2 = sqrt (R1^2 + (A1 * R1)^2) = R1 * sqrt (1 + A1^2)}}}.
  * About A2:
   * This can be calculated by using asin, acos or atan.
   * Unfortunately, these functions do not go all the way around with one argument supplied. For example, {{{A2 = acos (X3 / R2)}}} and that is only true for {{{0 < A2 < pi}}}. See example.
   * Fortunately, many environments offer a solution when X- and Y values are both entered as arguments. For example, !LibreOffice Calc has a formula {{{ATAN2(X-value;Y-value)}}} and LISP for CAD offers {{{(ATAN Y-value X-value)}}}.

  {{attachment:involute_ang_acos.svg||width=250}}

  {{{Wrongly drawn by using acos(X3/R2) for angle A2}}}

 * Additional information:
  * For a gear application, A1 is not interesting while R1 and R2 are important.
   * Polar part R2 is defined as a relation of R1 and A1, as stated before: {{{R2 = R1 * sqrt (1 + A1^2)}}}.
   * If we solve this equation in order to find A1, the answer becomes:
   * {{{A1 = 2 * sqrt ((R2^2 - R1^2) / 2)}}}

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